Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Flipping a sprite horizontally – the DIY approach

Perhaps the simplest 2D animation is a simple flip, from facing left to facing right, or facing up to facing down, and so on. In this recipe, we'll add a cute bug sprite to the scene, and write a short script to flip its horizontal direction when the Left and Right arrow keys are pressed:

Getting ready

For this recipe, we have prepared the image you need in a folder named Sprites in folder 08_01.

How to do it...

To flip an object horizontally with arrow key presses, follow these steps:

  1. Create a new Unity 2D...