Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Flipping a sprite horizontally – using Animator State Chart and Transitions

In this recipe, we'll use (in a simple way) the Unity animation system to create two states corresponding to two animation clips, and a script that changes localScale according to which animation state is active. We'll use a second script, which will map the arrow keys press Horizontal input axis values to a Parameter in the state chart, and which will drive the transition from one state to the other.

While it may seem like a lot of work, compared to the previous recipe, such an approach illustrates how we can map from input events (such as key presses or touch inputs), to Parameters and Triggers in a State Chart.

Getting ready

For...