Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we've covered VR, why it works, and what it really is (pun intended). We've also covered how to get into a VR world with a brief overview of VR hardware and software.

Remember, even if you don't have an expensive HTC Vive or Oculus Rift, you can still view WebVR on your desktop PC. 

Next, we will cover how to program VR at a very high level. There are many different ways to build VR software applications, and we will cover the different ways, and their advantages and disadvantages. You'll read an overview of the different software packages, and the advantage of WebVR. As this book is about WebVR, we will then cover installation of React VR, Node.js, and other tools to begin to make your own reality — really!