Book Image

Getting Started with React VR

By : John Gwinner
Book Image

Getting Started with React VR

By: John Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (20 chapters)
Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we learned the important ways to describe our VR world. If you want to think about it this way, we're learning the language of the matrix, and it even involves matrices. We learned about 3D coordinates, points, vectors, right-and left-handed worlds, and transforms. 

We learned how all of these concepts come together and are rendered, and how the different web pages take that information and create a visual space out of it. We also learned to test!

To be able to test, we need something in the browser. To do that, we need to know not only how to describe the world in terms of numbers and rotations, but also how these numbers are used in building blocks. The next section will cover the keywords, components, and objects that React VR uses to describe the world.