Book Image

Unity 2017 Game AI Programming - Third Edition - Third Edition

Book Image

Unity 2017 Game AI Programming - Third Edition - Third Edition

Overview of this book

Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.
Table of Contents (10 chapters)

Summary

This chapter introduced the concept of using sensors and implemented two distinct senses—perspective and touch—for our AI character. The sensory system is one component of the whole decision-making system. We can use the sensory system in combination with a behavior system to execute certain behaviors for certain senses. For example, we can use an FSM to change to Chase and Attack states from the Patrol state once we have detected that there's an enemy within line of sight. We'll also cover how to apply behavior tree systems in Chapter 6, Behavior Trees.

In the next chapter, we'll be looking at popular pathfinding algorithms. We'll learn how to make our AI agent navigate complex environments using the ever-popular A* pathfinding algorithm, and even Unity's own NavMesh system.