Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using the Animation editor

Next, we'll create another animation track, to animate the nest so it starts positioned in the grown tree and then drifts slowly to the ground, wafting like a falling leaf. We want it to exhibit a gentle rocking motion. This is a little more complicated than the simple two-keyframe animation we just did, so we'll do our work in a separate Animation Window instead of the narrow track band on the Timeline Editor. It will animate from 0:35 to 0:45.

Animations are based on Keyframes. To animate a property, you create a Keyframe and define the property values for that frame in time. In the previous example, we had just two Keyframes, for the start and end Scale values. Unity fills in-between values with a nice curve. You can insert additional Keyframes, and edit the curve shape.

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