Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Using Unity events for input

The third software pattern we will explore using Unity Events. Events allow decoupling of the source of the event from the consumer of the event. Basically, events are a messaging system where one object triggers an event. Any other objects in the project can listen for the event. It can subscribe a specific function to be called when the event occurs.

You can set this up using drag-and-drop via the Unity Inspector. Or you can subscribe listener functions in scripts. In this example, we will minimize the scripting involved, and use the Unity editor to subscribe to events.

Events are a very rich topic and we can only introduce them here. For more information on using Unity Events, there are a lot of good references online, including the Unity tutorials https://unity3d.com/learn/tutorials/topics/scripting/events and https://unity3d.com/learn/tutorials...