Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

The game element UI

When Ethan gets killed in the Diorama scene from Chapter 4, Gaze-Based Control, the score value in the GameController object's KillTarget script is updated, but we don't show the current score to the player (set up in that chapter). We'll do this now, adding a scoreboard into the scene at the top-left corner of the backdrop PhotoPlane image:

  1. From the Project panel, drag the DefaultCanvas prefab directly into the Scene view
  2. Rename it ScoreBoard
  3. With ScoreBoard selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (-2.8, 7, 4.9) and the Width and Height to (3000, 480)
  4. With Text under ScoreBoard selected, set the Font Size to 100 and choose a noticeable color such as red for the Text
  5. Enter the Score: 0 sample string for Text
  6. Disable Image under ScoreBoard by unchecking the Enable check box or deleting it

We have added another...