Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Info bubble

In a comic book, when a character says something, it's shown in a speech bubble. In many online social VR worlds, participants are represented by avatars and, hovering above someone's avatar, their name is displayed. I'll call this type of user interface an info bubble.

Info bubbles are located in world space at a specific 3D position, but the canvas should always be facing the camera. We can ensure this with a script.

In this example, we'll display the X, Z location of the WalkTarget object (set up in Chapter 4, Gaze-Based Control), controlled by the LookMoveTo.cs script. To add the info bubble, perform the following steps:

  1. From the Project window, drag the DefaultCanvas prefab directly into the Hierarchy window so that it's a child of WalkTarget.
  2. Rename it to InfoBubble.
  3. With InfoBubble selected, set the Rect Transform component's Pos...