Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Paddle ball game

Next, we'll add hand controlled paddles to hit the ball. To keep things somewhat generic, our game paddles will be simple objects parented by the hand controllers in your camera rig. We'll move the target to be on a wall instead of the floor, and serve the balls a little further out in front of you so they're reachable

To set up the scene, you can Save As a new name and we'll work from here. I'll name my PaddleBallGame.

  1. Select File | Save Scene As and name it PaddleBallGame
  2. Disable the head Cube we previously added as child of the camera, if present

First, let's create a paddle. We'll construct a very simple model using cylinders. You can find better ones, shaped and textured, online.

  1. In the Hierarchy root, Create | Create Empty, name it Paddle, and reset its Transform
  2. Add a child cylinder object (Create | 3D Object | Cylinder...