Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Assembling the scene in Unity

Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.

We can start a new Unity scene, as follows:

  1. Create a new scene by navigating to File | New Scene. Then, Save Scene As and name it Gallery.
  2. Drag a copy of your MeMyselfEye prefab into the Hierarchy.
  3. Delete the default Main Camera from Hierarchy.

The gallery room level

First, we'll build the art gallery's room structure by performing the following steps:

  1. Create a floor plane by navigating to GameObject | 3D Object | Plane. Reset its Transform option and rename it to Floor.
  2. Create the material for the floor and color it brown. Create | Material...