Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Adding pictures to the gallery

Please find 10 of your favorite photos from your photo library to use and add them to a new Project Assets folder named Photos. We are going to write a script that, given the list of images, will add them to each of the ArtworkRigs in the scene:

  1. To create the photos folder, navigate to Assets | Create | Folder and name it Photos
  2. Import 10 photos by dragging and dropping them from your File Explorer into the Photos folder that you just created (or navigate to Assets | ImportNew Asset...)

Now, we'll write a script to populate Artworks Images:

  1. In Hierarchy, select Artworks. Then, in Inspector, navigate to Add Component | New Script and name it PopulateArtFrames.
  2. Open the new script for editing.

Write the code for PopulateArtFrames.cs, as follows:

using UnityEngine;

public class PopulateArtFrames : MonoBehaviour
{
public Texture[] images;

...