Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Extending the level


At the moment, our character moves forward and eventually will run to the edge and drop. To avoid this, we will simply generate the next piece of the level every time the player leaves one level piece behind. We will also destroy the old and already used piece of level to keep things clean.

We will use the OnTriggerEnter method to recognize when the player reaches the ExitTrigger of a certain level piece:

First things first, we need to make sure that our level generator contains the functionality needed to extend the level. Let's add the Remove OldestPiece void method to the level generator.

With your coding experience, you should easily understand line by line what we are doing in this method. If you don't, just remember that this method will remove the oldest levelPiece from the level.

We are getting closer to a working endless level. The last piece of the puzzle is calling the AddPiece and RemoveOldestPiece methods when the Player game object enters the trigger.

Let's write...