Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating a designed level


Now let's start creating our level. Open Unity with the project that we started on Let's Make a Game! From Idea to Development or if you prefer, you can import the Unity package for this chapter that already contains all the necessary files to create the level.

Now let's take a look at the sketch that we have done. The first thing that we will be doing is setting up the floor:

As we can see in the preceding image, the floor has a few empty spaces, and that is what we will be replicating in our game. We already have one object in the Game Editor that calls Floor, but it is just a small fragment of the whole floor that we need, so it will be necessary to extend it. First, we need to change Draw Mode from Simple to Tiled, as we can see here:

By doing that, we can see that a warning appears, saying that the Sprite used is not generated with Full Rect:

This appears because we did not set the Sprite image to be tilled and although it is still possible to use that feature...