Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating a copy of the level piece


We are now ready to write a clever method that will copy levelPrefab and place it at the right location on the level.

Add the following method to the LevelGenerator class:

When creating procedurally generated levels, we want to make sure that the level is different every time the player sees it. For our solution, we simply want to pick a random element from the levelPrefabs.

Please take a look at Unity's reference and search for Random.Range. You will realize that Random.Range returns a randomly generated number that lies between two numbers (min and max).

So, if we use Random.Range, passing 0 and the count of all level prefabs, we have at our disposal a random integer number. We can use this number as an index from the levelPrefabs list. This is exactly what we are doing in line 33.

Great! Now we know how to generate a random number to help us pick the right levelPrefab to copy and add to the level.