Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Views


From now on, we will be using the term view a lot. In simple words, a view is a portion of the application's UI that is visible to the user at a particular time:

  • Our simple game will contain three simple views: the Menu view, the InGame view, and the GameOver view
  • Each view will contain all UI elements, such as buttons and labels
  • Only one view can be displayed to the user at a time

 

 

Constructing the view UI – how to keep things clean

To draw UI elements, Unity requires a game object with the Canvas component on it. Every time we add a UI element, it will be added inside of an existing Canvas or it will create a new Canvas (inside the Hierarchy Panel).

We will start with the Menu view, and here we will have only a Play button. The Menu view is the first view that the user will see after they launch our game. Follow these steps:

  1. Create a new game object and call it UI. It will be a root of our UI, which means that all views and UI elements will be children of this view. This will help keep...