Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we have learned how to add music and sound effects into our game, the fundamentals of how to create a 3D game, and finally how to properly export the game so we can play it on different devices.

Now that we have reached the very end of this book, it is time to start exploring everything we have learned so far, combining different elements, changing the scripts that we have created, exploring all the settings for each component and continuing to test new ideas. Don't get discouraged if the game that you have created doesn't look like the one you had in mind, it's completely normal for that to happen, especially at the beginning when we are just learning. Treat every game that you create as a lesson, because you will be always learning new things and you'll be using those new skills on the next game and for every game that you create, a new thing will be implemented and after you've created a few projects, you will feel that it's possible to create anything.

The last...