Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Components that communicate using dot syntax


Our script has variables for holding data, and our script has methods to allow tasks to be performed. I now want to introduce the concept of communicating with other GameObjects and the components they contain. Communication between one component's GameObject and another component's GameObject using dot syntax is a vital part of scripting. It's what makes interaction possible. We need to communicate with other components or GameObjects to be able to use the variables and methods in other components.

What's with the dots?

When you look at code written by others, you'll see words with periods separating them. What the heck is that? It looks complicated, doesn't it? The following is an example from the Unity documentation:

transform.position.x 

Note

Don't concern yourself with what the preceding code means, as that comes later. I just want you to see the dots.

This is called dot syntax. The following is another example. It's the fictitious address of my...