Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Dictionaries


When we talk about collection data, we need to mention Dictionaries. A Dictionary is similar to a List. However, instead of accessing a certain element by index value, we use a string called key.

The Dictionary that you will probably be using the most often is called Hashtable. Feel free to dive into the C# documentation after reading this chapter to discover all the bits of this powerful class.

Here are a few key properties of Hashtable:

  • Hashtable can be resized dynamically, like List<T> and ArrayList
  • Hashtable can store multiple data types at the same type, like ArrayList
  • A public member Hashtable isn't visible in the Unity Inspector panel due to default inspector limitations

I want to make sure that you won't feel confused, so I will go straight to a simple example:

Accessing values

To access a specific key in the Hashtable, you must know the string key the value is stored under. Remember, the key is the first value in the brackets when adding an element to Hashtable. Ideally...