Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Bored yet?


I understand that you might feel a bit frustrated now. We are learning a lot about theory, going through examples, and it isn't exciting at all. I promised fun and we will get there,but  I must make sure that you understand the fundamentals of OOP. This knowledge will help us design a cool–looking game that is coded using clean practices. Code can be good and bad, and it can be written in a way that is easily understood by other developers or it might be unmanageable and messy.

By learning how to organize your code, you absorb and use good practices that will help you to be a top developer who is proud of their code. So stay focused! Let's go through the theory and make an awesome game later.

"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."

- Martin Fowler