Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Overloading


To understand how to use custom constructors, we need to learn a bit about different overloads. Overloading happens when we have two methods with the same name but different signatures, that is, we are passing different types of parameters into the method.

As a constructor is a public method, the same rule applies. You can choose what overload you want to use simply by entering the specific parameters when calling the method. MonoDevelop works well with Unity and helps you preview the available overloads you can use with its parameters and type.

Go back to LearningObjects and have a try. Inside the Start function, type new Person (). The popup in MonoDevelop will appear as soon as you type the open bracket:

MonoDevelop is trying to let us know there are two overloads available for Person constructors. Press down the arrow on your keyboard straight away to preview the next overload:

As you can see, this is the custom constructor we have written. By pressing the arrow key whenever...