Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Game mechanics and core components


I want this game to be as simple as possible so that we can complete it in the next few chapters. We will create a lot of scripts, prefabs, and possibly some assets too.

The main mechanics of the game will be as follows:

  • The movement of the playable character (run forward, backward, and jump)
  • Checkpoints
  • Collectable coins
  • Obstacles (we could animate some of them)

In most cases, when you have your own idea for a game, you will have a vision in your mind. You will know what sort of feel and gameplay you want to achieve. However, you won't know the tiny parts of the game and how they will work together to create the game you want. This is why planning is so important. Developing the game starts in your head, and then you have to create the documentation for your idea–even if the game is as simple as Jake on the mysterious planet. Don't be scared! You may not have to document the complete idea first, but trust me! It's worthwhile to have as much as you can written...