Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Testing the mechanics


After deciding how our game will be, we should creating a simple test (without worrying about the design) with only the main features of the game, to see if our idea really works well. By doing this at this stage, we avoid spending a lot of time creating the art of the game, creating the scripts, and putting everything in place because we may end up creating a game that isn't fun, and at least this way we can minimize the amount of work that needs to be redone.

Here we can use simple squares and circles to create our level and add the movement mechanics to an object to test the game.

What's next? Another good step forward is to write down the game's feature list and talk about each of the steps in detail.

Here is the feature list:

  • Level design
  • An animated 2D character with 2D physics
  • Controls
  • Collectables and storing the player's data
  • A scoring system that stores high scores
  • User interface

Let's talk about each of these features to make sure you understand what they are.

Level...