Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Book Image

Learning C# 7 By Developing Games with Unity 2017 - Third Edition

Overview of this book

Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Preparing the player prefab


Download the Player.unitypackage file. Make sure your Unity Project is open first and then double–click on the Player.unitypackage file:

Unity displays a window with the assets we are importing into the project. This contains the necessary files that we prepared for the player character. For now, we'll be focusing on learning about programming the game and not about preparing game art. This is the main reason we will work with prepared assets. We will go through every prefab we are importing to understand how things work. However, you will write the code to control this prefab and create the game!

After clicking on Import, you will notice a bunch of folders being created in Unity. We should have the following:

  • Animations: This folder contains all Unity animation files
  • Materials: This is for storing all materials and physics materials
  • Sprites: This is for storing all art sprite assets

Now that we have imported all the necessary files, we can add Player.prefab to our...