Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Working with animation - creating the navigator

The animator is now created for the camera object, and the camera object itself is configured in a hierarchy that'll make our work organized and clean going forward. The object structure is Navigator | Player | Main Camera, as shown earlier in the screenshot in the Animating the camera section. Now, it's time for us to define the core functionality of the main camera by scripting. Specifically, we'll create a new class, called Navigator. This will be responsible for moving the camera across its network of paths. To create a new script, right-click in the Project panel and choose Create | C# Script; name this as Navigator. Then, double-click on the file and open it inside MonoDevelop or another associated code editor, such as Visual Studio or Microsoft Code. The autogenerated class template will appear as follows:

using...