Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Developing the Chase state

The Chase state occurs when the NPC is following and moving toward the player. In Dead Keys, this happens whenever the scene camera moves into a trigger volume or area where zombies are waiting:

Chase state

The following is the Chase coroutine (for the Chase state). It contains some interesting features, detailed further in the comments section:

    //------------------------------------ 
public IEnumerator StateChase()
{
//Run chase animation
ThisAnimator.SetInteger("AnimState", (int) ActiveState);
//Set destination
ThisAgent.SetDestination (PlayerTransform.position);
//Wait until path is calculated
while (!ThisAgent.hasPath)
yield return null;
//While in chase state
while(ActiveState == AISTATE.CHASE)
{
if (ThisAgent.remainingDistance &lt...