Being able to effectively manage people, tasks, and resources is an important skill in games development. Working at a high organizational level, Trello helps us break down tasks, costs, and time, but for developers going about their work every day, more is needed. Artists, animators, and other creatives frequently need to share files with each other, such as textures, meshes, movies, animations, and more. To do this, you can use email attachments and memory sticks, but this soon grows tedious: email attachments are very limited in size, and memory sticks require people to be located close to each other if they're to be effective. Ideally, artists need a central, internet-accessible storage space for their files that can be accessed by all team members. This is where cloud storage and synchronization clients can be very useful. Cloud storage...
Mastering Unity 2017 Game Development with C# - Second Edition
Mastering Unity 2017 Game Development with C# - Second Edition
Overview of this book
Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.
This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.
By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)
Preface
Free Chapter
Preparation and Asset Configuring
Level Design and Structure
Player Controls - Movement
Player Controls - Typing and Health
Enemies and Artificial Intelligence
Project Management and Version Control
Persistent Data - Load and Save Game States
Performance, Optimization, Mobiles, and More
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