Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Reverting and discarding

Until now, we've used revert to undo the latest Commit. However, revert isn't limited to just that; it can restore a Branch back to even earlier Commits, going back to the very first Commit if needed. To do this, we simply need to find the Commit we want to restore in the branch, and then revert the Commit above that. This makes sense because we're effectively reverting all commits subsequent to the chosen one. Simply right-click on the Commit above the latest, and choose Revert commit. For this example, I am reverting to the first commit:

Reverting to an earlier Commit

If you now open a Windows Explorer or Mac Finder window to your Git managed folder, you'll see the file contents updated to reflect the selected Commit on the Active Branch. In Git terminology, we always view the Head (topmost Commit) of the Current Branch (the selected...