Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Pushing and pulling

Now that you've created a Remote Repo, it's time to see how synchronization works between the Remote Repo and the Local Repo. After making Commits on the Local Repo, the changes are not automatically synchronized to the Remote. This is because changes can be undone, or because the developer doesn't have internet access. For this reason, new Commits and branches remain, by default, on the Local Repo only, until you explicitly Upload (or Push). To Push changes, you click on the Push button:

Pushing local changes to a Remote Repo

To download the latest changes from an existing Repo and merge them into the Local Repo, you click on the Pull button. This updates the Local Repo with changes on the server. In many cases, this is the equivalent of updating the Local Repo to match the Remote Repo, but it's possible to Pull down changes into a different...