Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Changes to the game level controller


The game level controller will also need to be updated now, to make the necessary changes to the GameMaster object. We will need to update the LoadLevel() function as follows:

   public void LoadLevel()
   {
      switch (GameMaster.instance.LevelController.Level)
      {
         case 0:
            {
               SceneManager.LoadScene(SceneName.CharacterCustomization);
               break;
            }

         // load level 1
         case 1:
            {
               GameMaster.instance.PlayerCharacterGameObject = GameObject.FindGameObjectWithTag("Player") as GameObject;
               SceneManager.LoadScene(SceneName.Level_1);
               break;
            }
      }
   }

This will make sure that GameMaster is updated with the proper player character data. Let's go ahead and test the code.