Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Designing victory and defeat conditions


Currently, our game has no clear end and does not implement any reward for the player's actions. In this section, we will design our game's victory and defeat conditions so that there is a clear goal or way to win the game.

In Chapter 3, Designing the Game, we identified three end-of-game conditions: two ending in defeat for our Cucumber Man, and only one resulting in defeat for our Cucumber Beetles.

Here are the victory conditions for our game:

  • The Cucumber Beetles win if:
    • There are no cucumbers left in the game
    • The Cucumber Man runs out of lives
  • The Cucumber Man wins if:
    • There are no Cucumber Beetles left in the game

These victory and defeat conditions are pretty simple, and there can only be one winner. If the Cucumber Beetles win, the Cucumber Man loses. 

In order to implement these conditions, we need to track the following with our scripts:

  • Number of cucumbers
  • Number of Cucumber Beetles
  • Number of Cucumber Man lives remaining 

In Chapter 10, Scripting Our...