Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Menu


The Unity editor's main menu bar, as depicted here, consists of eight pull-down options. We will briefly review each menu option in this section. Additional details will be provided in subsequent chapters, as we start developing our Cucumber Beetle game:

Unity's menus are contextual. This means that only menu items pertinent to the currently selected object will be enabled. Other non-applicable menu items will appear as gray instead of black and not be selectable.

Note

Starting with Unity 2018, an additional top menu is Mobile Input. This menu item allows you to toggle mobile input on and off.

Unity

The Unity menu item, shown here, gives us access to information about Unity, our software license, display options, module information, and access to preferences:

Accessing the UnityAbout Unity... menu option gives you access to the version of the engine you are running. There is additional information as well, but you would probably only use this menu option to check your Unity version.

The...