The game will start with the player in the center of the game world. The Cucumber Man, controlled by the player, will need to defend the cucumber patches from the Cucumber Beetles. To fend off the Cucumber Beetles, the Cucumber Man will need to collect cherries from nearby cherry trees. The goal is to defeat all the Cucumber Beetles before the cucumbers in the cucumber patches are all gone.
Let's look at how we will make all this happen. The following game play components are covered in this section:
- Game world layout
- Starting condition
- Point system
- Heads-Up Display
Will will create our game world in Chapter 4, Creating Our Terrain, and then add cameras and lighting effects in Chapter 5, Lights, Cameras, and Shadows. We will create a basic outdoor environment that consists of a large island surrounded by water. The water will be for aesthetics and boundary purposes. We will not make use of the water; after all, cucumbers cannot swim.
Here is a mock-up of the shape our...