Book Image

Getting Started with Unity 2018 - Third Edition

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 2018 - Third Edition

By: Dr. Edward Lavieri

Overview of this book

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you’ll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences. Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.
Table of Contents (21 chapters)
Title Page
Dedication
Packt Upsell
Contributors
Preface
Index

Adding water


Our next step is to add the water surrounding our island. We do not intend to swim in the water or have objects in it, so we can get by with a simple approach. We will refine our water in Chapter 6, Creating and Importing 3D Objects for Our Game.

Perform the following steps to create a material and a water plane, and then apply the material to the plane:

  1. In the Project panel, click the Assets folder.
  2. In the right section, right-click and select Create | Folder. Name the folder Materials.
  3. Double-click the Materials folder you just created.
  4. Right-click in the Materials folder and select Create | Material. Name the material temp_water.
  5. With the temp_water material selected, click the white color box to the left of the eye dropper icon in the Inspector panel:
  1. In the Color dialog window, select a blue color for your water and close the dialog window. You should now see your color selection indicated in both the Project panel and the Inspector panel:

Now that we have our material ready,...