As you play-test the game, it is advisable to have the Cucumber Man walk, run, and jump where you want the player to be able to do these actions when they play the game. This is a step that is often overlooked or given insufficient attention. Think back to the games you play or have played in the past. Has your character ever been stuck or unable to get to a certain area? Odds are that some of that was a result of inadequate testing.
It is recommend that you work on this. The terrain might be, for example, too steep for the character to climb. Use the skills you learned in Chapter 4, Creating Our Terrain, to modify your terrain so that the player character can navigate your game world the way you want it to.
The time you spend on this important step will help ensure the non-player characters, our Cucumber Beetles, can get to the areas you want them to. You will be prompted to check for this in the next Chapter 8, Implementing Our Non-Player Characters...