Book Image

Godot Engine Game Development Projects

By : Chris Bradfield
4 (1)
Book Image

Godot Engine Game Development Projects

4 (1)
By: Chris Bradfield

Overview of this book

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
Table of Contents (9 chapters)

Enemies

Space is filled with more dangers than just rocks. In this section, you'll create an enemy spaceship that will periodically appear and shoot at the player.

Following a path

When the enemy appears, it should follow a path across the screen. To keep it from looking too repetitive, you can create multiple paths and randomly choose one when the enemy starts.

Create a new scene and add a Node. Name it EnemyPaths and save the scene. To draw the path, add a Path2D node. As you saw earlier, this node allows you to draw a series of connected points. When you add the node, a new menu bar appears:

These buttons let you draw and modify the path's points. Click the one with the + symbol to add points. Click to start...