Book Image

Hands-On Artificial Intelligence with Unreal Engine

By : Francesco Sapio
5 (1)
Book Image

Hands-On Artificial Intelligence with Unreal Engine

5 (1)
By: Francesco Sapio

Overview of this book

Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you. The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance. By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.
Table of Contents (19 chapters)
Free Chapter
1
Section 1: The Unreal Framework
9
Section 2: Designing and Implementing Behavior Trees
13
Section 3: Debugging Methods
14
Debugging Methods for AI - Logging

Before starting...

... I'd like to reply to some questions that some of you might already have.

Does this book take into account Blueprint or C++?

This book will explain both, so don't worry.

If you don't know C++, you can follow along with the Blueprint part of this book, and if you so wish, you can try the C++ one.

If, on the other hand, you are a programmer that prefers C++, then don't worry! This book will explain how to deal with AI in Unreal using C++.

There are so many books around about AI, why should I choose this one?

Different books explain different aspects of AI, and often they are not mutually exclusive, but rather they complement each other.

However, the major point of interest of this book is that it is a good compromise between the theory of the different AI systems that are present in Unreal and practical applications, since the whole book...