Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Questions


  1. The history of GIS began in the year 1970:

A.) True B.) False

  1. GIS stands for Geographic Information Strategy:

A.) True B.) False

  1. Christopher Picquet conducted the first known application of spatial analysis:

A.) True B.) False

  1. John Snow found an accurate source for the cholera outbreak in 1854:

A.) True B.) False

  1. John Snow is known to many as a pioneer of disease mapping:

A.) True B.) False

  1. GIS is used by the CDC today for disease mapping:

A.) True B.) False

  1. Heads-up digitizing is copying via tracing geographic data directly on top of aerial imagery:

A.) True B.) False

  1. Popular GIS file formats include Shapefiles, AudoCAD DXF, and GeoTiff:

A.) True B.) False

  1. GIS is not used in determining geographic locations when used in applications:

A.) True B.) False

  1. GIS is not used in any capacity for education:

A.) True B.) False