Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Getting started


When dealing with AR Applications and games, there are bound to be prerequisites, and with this book this will be no different.

The following are the requirements for an Apple Mac computer:

  • macOS 11
  • Xcode 9
  • Mono Framework 5.14.0
  • Unity 2017
  • ARKit

Note

It is suggested that you have a 2013 or later model Mac computer, as older versions do not support the Metal API for graphics.

When you install Unity on a Mac, it will install Visual Studio for Mac as well; the catch is it requires Mono Framework to run, so be sure to download and install everything.

Here are the requirements for a Windows computer:

  • Windows 10
  • 8 GB of RAM or more
  • Unity
  • ARCore
  • JDK 8 or higher
  • Visual Studio
  • Android Studio