Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Have a go hero


Before continuing to the next chapter, I would suggest taking the time to read some of the references I have provided in the further reading section that will give you insights on how to access various sensors for Android and Apple devices.

This will be extremely instrumental in you being able to solve the coding challenges presented in the following:

  • Create a simple C++ plugin that works with Linux, Windows, and Mac desktop environments
  • Create a plugin in Java that will allow the device to actively read the temperature for 10 seconds and display it on your device's screen
  • Create a C# plugin that can access your web camera on your laptop, and send that information to the Unity Editor

The following set of challenges are for those that have access to a Mac computer (if you don't, you can modify these to be for Windows or Android):

  • Create a Swift plugin that will read a finger press on the screen and log the exact location of the finger press either via text or via display colors on...