Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Getting Mixed Reality ready


The HoloLens requires your computer to meet a couple of requirements; this includes the requirements for supporting Hyper-V and being VR-ready. This is also true for utilizing the HoloLens emulator. So, what requirements do we need to meet? Take a look at the following:

  • 64-bit Windows 10 Pro, Enterprise or Education editions.

Note

If you are using Windows 10 Home edition, it does not support Hyper-V or the HoloLens emulator.

  • 64-bit CPU 
  • CPU with four or more cores, or multiple CPUs with a minimum total of four cores
  • 8 GB of RAM or more
  • GPU with support for DirectX 11.0 or later
  • GPU with WDDM (Windows Display Driver Model), 1.2 driver or later

We also need a bios that supports the following features, and have them enabled:

  • Hardware-assisted virtualization
  • Second-Level Address Translation (SLAT)
  • Hardware-Based Data Execution Prevention (DEP)

Microsoft has a handy list of specifications to meet, for both laptop and desktop computers, for minimum and recommended settings. Alternatively...