Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Playing with Mixed Reality


Let's begin by first downloading the model we will be using with this project. Once again, let's follow these steps:

  1. Go to turbosquid.com and type scifi as the search parameters:
  1. Next, change the pricing to Free:

  1. Find one you like. I like robots and I use FBX format, as I find it easy to use with multiple projects and game engines. So, I will select this one:

  1. It will take you to a download page, so make sure you select the correct file you want and if it has a textures folder, download that as well:

Download robot

  1. Go to the folder where you downloaded the zip file and extract it:

  1. Now we can jump into Unity. Create a new project and I will call this one Chapter8:
  1. Create a new folder called Models:
  1. Import the model into the project:

We now need to go through the steps to install the HoloLens Emulator. I should note that this will only work for Visual Studio, 2015 edition. If you have Visual Studio 2017 or later, you can use the Mixed Reality simulator that is built into the...