Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Summary


In this chapter, we coded our first game object classes. We saw that we can encapsulate much of the logic and the data of a bat and a ball into classes to make the game engine less cluttered and error-prone. As we progress through the book and learn even more advanced techniques, we will see that we can encapsulate even more. For example, in the fourth project starting in chapter 18, we will have the game object classes draw themselves as well as handle their own part of responding to screen touches.

In the next chapter, we will finish this Pong game by detecting collisions, making some 1970's style beeps and keeping score.