Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Handling collisions


As collision detection is something we will need to implement for all the remaining projects in this book I thought a broader discussion beyond that which will be required for Pong might be useful. Furthermore, I am going to use some images from the 5th game project to visually demonstrate some topics around collision detection.

Collision detection is quite a broad subject. So here is a quick look at our options for collision detection and in which circumstances different methods might be appropriate.

Essentially, we just need to know when certain objects from our game touch other objects. We can then respond to that event by bouncing the ball, adding to the score, playing a sound or whatever is appropriate. We need a broad understanding of our different options, so we can make the right decisions in any particular game.

Collision detection options

First, here are a few of the different ways we can use mathematics to detect collisions, how we can utilize and when they might...