Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Summary


We have done a lot of theory in this chapter. Everything from the mathematics of detecting collisions and learning how RecctF has the intersects method which can handle rectangle intersections for us. We also looked closely at SoundPool including at how we can detect which version of Android the player has and vary our code accordingly. Initializing a SoundPool object also brought us into contact with method chaining where we can call multiple methods on the same object in a single line of code. Finally, we used all this knowledge to complete the Pong game.

Perhaps the best thing is that now we have all this experience and theory behind us we will now (starting in the next chapter) be able to quickly complete the next game in just two chapters at the same time as learning about Java arrays that help us to handle lots of data.