Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the Bullet class


The Bullet class is not complicated. It is a tiny square bouncing around the screen and will have many similarities to the ball in the Pong game. To get started, add the member variables shown highlighted next.

import android.graphics.RectF;

class Bullet {

    // A RectF to represent the size and location of the bullet
    private RectF mRect;

    // How fast is the bullet traveling?
    private float mXVelocity;
    private float mYVelocity;

    // How big is a bullet
    private float mWidth;
    private float mHeight;
}

We now have a RectF called mRect that will represent the position of the bullet. You will need to add the import statement for the RectF class as well. In addition, we have two float variables to represent the direction/speed of travel (mXVelocity and mYVelocity) and two float variables to represent the width and height of a bullet (mWidth and mHeight).

Next, add the Bullet constructor that can be called when a new Bullet object is created and...