Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Controlling the game with a GameState class


As the code for this game is spread over many classes to keep each class manageable it raises the problem of what happens when one of these classes needs to know what is going on inside another of the classes. At least when we crammed everything into the main game engine class all the required variables were in scope!

Note

The author's estimate is that if we continued with our usual pattern (where we cram everything into the game engine) for this project then the GameEngine class would have around 600 lines of code! By the end of this project, doing things a little differently, it will have barely 100 lines of code. Each code file/class will be much simpler. We will, however, need to spend more time understanding how all the different classes interact with each other- and we will. Now we will move on to the GameState class.

There are many ways of dealing with this common issue and the solution(s) you use will be dependent upon the specific project...