Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Spawning the Aliens


Now that all the alien components as well as the ALienLaserSpawner are coded we can put them all to work in the game. It will take three steps as follows:

  1. Update the GameEngine's deSpawnReSpawn method to spawn some of each alien.

  2. Update the Level class to add some aliens and alien lasers to the ArrayList of objects.

  3. Update GameObjectFactory to handle instantiating the correct component classes (that we just coded) when the level class requests the various alien GameObject instances be built.

Let's complete those steps now.

Updating GameEngine

Add this code to the end of the deSpawnReSpawn method.

for (int i = Level.FIRST_ALIEN; 
   i != Level.LAST_ALIEN + 1; i++) {
   
   objects.get(i).spawn(objects
      .get(Level.PLAYER_INDEX).getTransform());
}

This loops through the appropriate indexes of the objects ArrayList and spawns the aliens. The alien lasers will be spawned by the spawnAlienLaser method when requested by an alien (chaser or patroller).

Next, we will update the Level...