Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Specifying all the game objects with GameObjectSpec classes


In the previous project the folder with all our class files was getting a bit crowded. This project will have even more classes, so we will help ourselves a little by separating things out into different packages. We will have a folder(package) for all the GameObjectSpec related classes and a folder for all the Level related classes. Everything else will remain in the usual folder.

When you create a new package, it is important to do so in the correct folder. The correct folder is the same one that we have been putting all the Java files in throughout this book. If you called this project Platformer it will be the app/java/yourdomain.platformer folder.

In the Android Studio solution explorer, right-click the app/java/yourdomain.platformer (NOT yourdomain.platformer(androidTest) and NOT yourdomain.platformer(test)), select New | Package and name it GOSpec.

We will now add a whole bunch of classes that will define all the objects of...