Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

More Java Collections – Meet Java Hashmap


Java HashMaps are neat. They are part of the Java Collections and a kind of cousin to ArrayList which we have now used in two projects (this will be the third). They basically encapsulate really useful data storage techniques that would otherwise be quite technical for us to code successfully for ourselves.

We will get practical with HashMap in the next section when we discuss a problem regarding storing Bitmap instances in our GameObject instances. HashMap will be the second part (Singletons are the first part) of the solution to this problem.

I thought it would be worth taking a first look at HashMap on its own.

Suppose, we want to store the data of lots of characters from an RPG type game and each different character is represented by an object of type Character.

We could use some of the Java tools we already know about like arrays or ArrayList. However, Java HashMap is also similar to these things but with HashMap we can give a unique key/identifier...